1MILKDROP_PRESET_VERSION=201 2PSVERSION=2 3PSVERSION_WARP=2 4PSVERSION_COMP=2 5[preset00] 6fRating=2.000000 7fGammaAdj=1.000 8fDecay=0.955 9fVideoEchoZoom=0.997 10fVideoEchoAlpha=0.500 11nVideoEchoOrientation=0 12nWaveMode=7 13bAdditiveWaves=1 14bWaveDots=0 15bWaveThick=0 16bModWaveAlphaByVolume=1 17bMaximizeWaveColor=0 18bTexWrap=0 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=0 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=0.001 26fWaveScale=1.286 27fWaveSmoothing=0.630 28fWaveParam=0.000 29fModWaveAlphaStart=0.710 30fModWaveAlphaEnd=1.300 31fWarpAnimSpeed=0.010 32fWarpScale=100.000 33fZoomExponent=0.92178 34fShader=1.000 35zoom=0.99010 36rot=0.00000 37cx=0.500 38cy=0.500 39dx=0.00000 40dy=0.00000 41warp=0.01000 42sx=1.00000 43sy=1.00000 44wave_r=0.650 45wave_g=0.650 46wave_b=0.650 47wave_x=0.500 48wave_y=0.500 49ob_size=0.005 50ob_r=0.000 51ob_g=1.000 52ob_b=0.000 53ob_a=1.000 54ib_size=0.000 55ib_r=0.000 56ib_g=0.000 57ib_b=0.000 58ib_a=1.000 59nMotionVectorsX=64.000 60nMotionVectorsY=48.000 61mv_dx=0.000 62mv_dy=0.000 63mv_l=0.000 64mv_r=1.000 65mv_g=1.000 66mv_b=1.000 67mv_a=0.000 68b1n=0.000 69b2n=0.000 70b3n=0.000 71b1x=1.000 72b2x=1.000 73b3x=1.000 74b1ed=0.250 75wavecode_0_enabled=0 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=0 79wavecode_0_bUseDots=0 80wavecode_0_bDrawThick=1 81wavecode_0_bAdditive=0 82wavecode_0_scaling=1.00000 83wavecode_0_smoothing=0.50000 84wavecode_0_r=1.000 85wavecode_0_g=1.000 86wavecode_0_b=1.000 87wavecode_0_a=1.000 88wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass); 89wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); 90wave_0_per_point3= 91wave_0_per_point4=mx=mx+(.0002*cos(ma)); 92wave_0_per_point5=my=my+(.0002*sin(ma)); 93wave_0_per_point6= 94wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx); 95wave_0_per_point8=my=if(above(my,.9),(.9-my),my); 96wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx); 97wave_0_per_point10=my=if(below(my,.1),(.9+my),my); 98wave_0_per_point11= 99wave_0_per_point12=x=mx; 100wave_0_per_point13=y=my; 101wave_0_per_point14= 102wave_0_per_point15=a=(above(bass+mid+treb,.8)); 103wavecode_1_enabled=0 104wavecode_1_samples=512 105wavecode_1_sep=0 106wavecode_1_bSpectrum=0 107wavecode_1_bUseDots=0 108wavecode_1_bDrawThick=1 109wavecode_1_bAdditive=0 110wavecode_1_scaling=1.00000 111wavecode_1_smoothing=0.50000 112wavecode_1_r=1.000 113wavecode_1_g=1.000 114wavecode_1_b=1.000 115wavecode_1_a=1.000 116wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass); 117wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid); 118wave_1_per_point3= 119wave_1_per_point4=mx=mx+(.0001*cos(ma)); 120wave_1_per_point5=my=my+(.0001*sin(ma)); 121wave_1_per_point6= 122wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx); 123wave_1_per_point8=my=if(above(my,.9),(.9-my),my); 124wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx); 125wave_1_per_point10=my=if(below(my,.1),(.9+my),my); 126wave_1_per_point11= 127wave_1_per_point12=x=mx; 128wave_1_per_point13=y=my; 129wave_1_per_point14= 130wave_1_per_point15=a=(above(bass+mid+treb,.1)); 131wavecode_2_enabled=0 132wavecode_2_samples=512 133wavecode_2_sep=0 134wavecode_2_bSpectrum=0 135wavecode_2_bUseDots=0 136wavecode_2_bDrawThick=1 137wavecode_2_bAdditive=0 138wavecode_2_scaling=1.00000 139wavecode_2_smoothing=0.50000 140wavecode_2_r=1.000 141wavecode_2_g=1.000 142wavecode_2_b=1.000 143wavecode_2_a=1.000 144wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid); 145wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb); 146wave_2_per_point3= 147wave_2_per_point4=mx=mx+(.0004*cos(ma)); 148wave_2_per_point5=my=my+(.0004*sin(ma)); 149wave_2_per_point6= 150wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx); 151wave_2_per_point8=my=if(above(my,.9),(.9-my),my); 152wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx); 153wave_2_per_point10=my=if(below(my,.1),(.9+my),my); 154wave_2_per_point11= 155wave_2_per_point12=x=mx; 156wave_2_per_point13=y=my; 157wave_2_per_point14= 158wave_2_per_point15=a=(above(bass+mid+treb,.3)); 159wavecode_3_enabled=0 160wavecode_3_samples=512 161wavecode_3_sep=0 162wavecode_3_bSpectrum=0 163wavecode_3_bUseDots=0 164wavecode_3_bDrawThick=1 165wavecode_3_bAdditive=0 166wavecode_3_scaling=1.00000 167wavecode_3_smoothing=0.50000 168wavecode_3_r=1.000 169wavecode_3_g=1.000 170wavecode_3_b=1.000 171wavecode_3_a=1.000 172wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass); 173wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb); 174wave_3_per_point3= 175wave_3_per_point4=mx=mx+(.0008*cos(ma)); 176wave_3_per_point5=my=my+(.0008*sin(ma)); 177wave_3_per_point6= 178wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx); 179wave_3_per_point8=my=if(above(my,.9),(.9-my),my); 180wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx); 181wave_3_per_point10=my=if(below(my,.1),(.9+my),my); 182wave_3_per_point11= 183wave_3_per_point12=x=mx; 184wave_3_per_point13=y=my; 185wave_3_per_point14= 186wave_3_per_point15=a=(above(bass+mid+treb,.2)); 187shapecode_0_enabled=1 188shapecode_0_sides=14 189shapecode_0_additive=1 190shapecode_0_thickOutline=0 191shapecode_0_textured=0 192shapecode_0_num_inst=48 193shapecode_0_x=0.500 194shapecode_0_y=0.500 195shapecode_0_rad=0.05237 196shapecode_0_ang=0.00000 197shapecode_0_tex_ang=0.62832 198shapecode_0_tex_zoom=1.00000 199shapecode_0_r=1.000 200shapecode_0_g=0.000 201shapecode_0_b=0.000 202shapecode_0_a=1.000 203shapecode_0_r2=1.000 204shapecode_0_g2=0.000 205shapecode_0_b2=0.000 206shapecode_0_a2=1.000 207shapecode_0_border_r=1.000 208shapecode_0_border_g=1.000 209shapecode_0_border_b=1.000 210shapecode_0_border_a=0.000 211shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass); 212shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb); 213shape_0_per_frame3= 214shape_0_per_frame4=mx=mx+(.0002*cos(ma)); 215shape_0_per_frame5=my=my+(.0002*sin(ma)); 216shape_0_per_frame6= 217shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); 218shape_0_per_frame8=my=if(above(my,.9),(.9-my),my); 219shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); 220shape_0_per_frame10=my=if(below(my,.1),(.9+my),my); 221shape_0_per_frame11= 222shape_0_per_frame12=x=mx; 223shape_0_per_frame13=y=my; 224shape_0_per_frame14= 225shape_0_per_frame15=a=(above(bass+mid+treb,.8)); 226shapecode_1_enabled=1 227shapecode_1_sides=14 228shapecode_1_additive=1 229shapecode_1_thickOutline=0 230shapecode_1_textured=0 231shapecode_1_num_inst=48 232shapecode_1_x=0.500 233shapecode_1_y=0.500 234shapecode_1_rad=0.05186 235shapecode_1_ang=0.00000 236shapecode_1_tex_ang=0.62832 237shapecode_1_tex_zoom=1.00000 238shapecode_1_r=1.000 239shapecode_1_g=0.000 240shapecode_1_b=0.000 241shapecode_1_a=1.000 242shapecode_1_r2=1.000 243shapecode_1_g2=0.000 244shapecode_1_b2=0.000 245shapecode_1_a2=1.000 246shapecode_1_border_r=1.000 247shapecode_1_border_g=1.000 248shapecode_1_border_b=1.000 249shapecode_1_border_a=0.000 250shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass); 251shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid); 252shape_1_per_frame3= 253shape_1_per_frame4=mx=mx+(.0001*cos(ma)); 254shape_1_per_frame5=my=my+(.0001*sin(ma)); 255shape_1_per_frame6= 256shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); 257shape_1_per_frame8=my=if(above(my,.9),(.9-my),my); 258shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); 259shape_1_per_frame10=my=if(below(my,.1),(.9+my),my); 260shape_1_per_frame11= 261shape_1_per_frame12=x=mx; 262shape_1_per_frame13=y=my; 263shape_1_per_frame14= 264shape_1_per_frame15=a=(above(bass+mid+treb,.1)); 265shapecode_2_enabled=1 266shapecode_2_sides=12 267shapecode_2_additive=1 268shapecode_2_thickOutline=0 269shapecode_2_textured=0 270shapecode_2_num_inst=512 271shapecode_2_x=0.500 272shapecode_2_y=0.550 273shapecode_2_rad=0.09105 274shapecode_2_ang=0.00000 275shapecode_2_tex_ang=0.00000 276shapecode_2_tex_zoom=0.78740 277shapecode_2_r=0.000 278shapecode_2_g=0.060 279shapecode_2_b=1.000 280shapecode_2_a=1.000 281shapecode_2_r2=0.000 282shapecode_2_g2=0.000 283shapecode_2_b2=0.000 284shapecode_2_a2=0.000 285shapecode_2_border_r=1.000 286shapecode_2_border_g=1.000 287shapecode_2_border_b=1.000 288shapecode_2_border_a=0.000 289shape_2_init1=started = 0; 290shape_2_init2=t1 = 0.412; //seeds for pseudo random generator 291shape_2_init3=t2 = 0.4563; 292shape_2_init4=t3 = 0.6452; 293shape_2_init5=t4 = 0.2565; 294shape_2_per_frame1=bb = bb + bass*bass*0.85*equal(instance,0); 295shape_2_per_frame2=mm = mm + mid*mid*0.85*equal(instance,0); 296shape_2_per_frame3=tt = tt + treb*treb*0.85*equal(instance,0); 297shape_2_per_frame4= 298shape_2_per_frame5=q3 = bb*0.012; 299shape_2_per_frame6=q4 = mm*0.012; 300shape_2_per_frame7=q5 = tt*0.012; 301shape_2_per_frame8= 302shape_2_per_frame9=rnd1 = if(equal(instance,0),t1,rnd1); 303shape_2_per_frame10=rnd2 = if(equal(instance,0),t2,rnd2); 304shape_2_per_frame11=rnd3 = if(equal(instance,0),t3,rnd3); 305shape_2_per_frame12=rnd4 = if(equal(instance,0),t4,rnd4); 306shape_2_per_frame13=rnd1 = 4*rnd1*(1-rnd1); 307shape_2_per_frame14=rnd2 = 4*rnd2*(1-rnd2); 308shape_2_per_frame15=rnd3 = 4*rnd3*(1-rnd3); 309shape_2_per_frame16=rnd4 = 4*rnd4*(1-rnd4); 310shape_2_per_frame17=t = .6; 311shape_2_per_frame18=t = (rnd1+time*t) - int(rnd1+time*t); 312shape_2_per_frame19=t = t + rnd2*0.1; 313shape_2_per_frame20=wh = rnd4*asin(1)*4; 314shape_2_per_frame21=wv = 0.25 + rnd3*0.1; 315shape_2_per_frame22= 316shape_2_per_frame23=d = 1.4; // makes the perspective impact 317shape_2_per_frame24=zoom = 1; 318shape_2_per_frame25=l = 1; 319shape_2_per_frame26= 320shape_2_per_frame27=// Kardan angles 321shape_2_per_frame28= 322shape_2_per_frame29=w1 = q3; // first rotation: clockwise in the desktop pane 323shape_2_per_frame30=w2 = q4; // rotation around vertical axis 324shape_2_per_frame31=w3 = q5; // rotation around horizontal axis 325shape_2_per_frame32= 326shape_2_per_frame33= 327shape_2_per_frame34=// definition of the 3D shape 328shape_2_per_frame35= 329shape_2_per_frame36=i = instance; 330shape_2_per_frame37= 331shape_2_per_frame38=my_x = t *(cos(wh)*sin(wv)*l); 332shape_2_per_frame39=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l; 333shape_2_per_frame40=my_z = t*(sin(wh)*sin(wv)*l); 334shape_2_per_frame41= 335shape_2_per_frame42= 336shape_2_per_frame43=// 3D rotations 337shape_2_per_frame44= 338shape_2_per_frame45=x1 = cos(w1)*my_x + sin(w1)*my_y; 339shape_2_per_frame46=y1 = -sin(w1)*my_x + cos(w1)*my_y; 340shape_2_per_frame47=z1 = my_z; 341shape_2_per_frame48= 342shape_2_per_frame49=x2 = cos(w2)*x1 + sin(w2)*z1; 343shape_2_per_frame50=z2 = -sin(w2)*x1 + cos(w2)*z1; 344shape_2_per_frame51=y2 = y1; 345shape_2_per_frame52= 346shape_2_per_frame53=y3 = cos(w3)*y2 + sin(w3)*z2; 347shape_2_per_frame54=z3 = -sin(w3)*y2 + cos(w3)*z2; 348shape_2_per_frame55=x3 = x2; 349shape_2_per_frame56= 350shape_2_per_frame57=// perspective calculation 351shape_2_per_frame58= 352shape_2_per_frame59=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3))); 353shape_2_per_frame60=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d)); 354shape_2_per_frame61= 355shape_2_per_frame62=rad = rad/d; 356shape_2_per_frame63=my_x = zoom*sin(atan2(x3,y3))*p; 357shape_2_per_frame64=my_y = zoom*cos(atan2(x3,y3))*p; 358shape_2_per_frame65= 359shape_2_per_frame66=x = 0.5 + my_x; 360shape_2_per_frame67=y = 0.5 + my_y; 361shape_2_per_frame68= 362shape_2_per_frame69=x = 0.5 + (x-0.5)/q2; 363shape_2_per_frame70=y = 0.5 + (y-0.5)/q1; 364shapecode_3_enabled=1 365shapecode_3_sides=14 366shapecode_3_additive=1 367shapecode_3_thickOutline=0 368shapecode_3_textured=0 369shapecode_3_num_inst=222 370shapecode_3_x=0.500 371shapecode_3_y=0.500 372shapecode_3_rad=0.05186 373shapecode_3_ang=0.00000 374shapecode_3_tex_ang=0.62832 375shapecode_3_tex_zoom=1.00000 376shapecode_3_r=1.000 377shapecode_3_g=0.000 378shapecode_3_b=0.000 379shapecode_3_a=1.000 380shapecode_3_r2=1.000 381shapecode_3_g2=0.000 382shapecode_3_b2=0.000 383shapecode_3_a2=1.000 384shapecode_3_border_r=1.000 385shapecode_3_border_g=1.000 386shapecode_3_border_b=1.000 387shapecode_3_border_a=0.000 388shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass); 389shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb); 390shape_3_per_frame3= 391shape_3_per_frame4=mx=mx+(.0008*cos(ma)); 392shape_3_per_frame5=my=my+(.0008*sin(ma)); 393shape_3_per_frame6= 394shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx); 395shape_3_per_frame8=my=if(above(my,.9),(.9-my),my); 396shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx); 397shape_3_per_frame10=my=if(below(my,.1),(.9+my),my); 398shape_3_per_frame11= 399shape_3_per_frame12=x=mx; 400shape_3_per_frame13=y=my; 401shape_3_per_frame14= 402shape_3_per_frame15=a=(above(bass+mid+treb,.2)); 403per_frame_init_1=x1 = 0.9; 404per_frame_init_2=y1 = 0.5; 405per_frame_init_3= 406per_frame_init_4=x2 = 0.5; y2 = 0.5; 407per_frame_init_5=x3 = 0.5; y3 = 0.5; 408per_frame_init_6=x4 = 0.5; y4 = 0.5; 409per_frame_1=xx1 = xx1*0.9 + (bass)*0.01; 410per_frame_2=xx2 = xx2*0.9 + (treb)*0.01; 411per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075; 412per_frame_4= 413per_frame_5=x1 = 0.5 + (xx1-xx2)*2; 414per_frame_6=y1 = 0.4 + yy1; 415per_frame_7= 416per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1)); 417per_frame_9= 418per_frame_10=spring = 10; 419per_frame_11=grav = .5; 420per_frame_12=resist = 1; 421per_frame_13=bounce = 0.75; 422per_frame_14=dt = 0.0008*(60/fps); 423per_frame_15= 424per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring); 425per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav); 426per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring); 427per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav); 428per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring); 429per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav); 430per_frame_22= 431per_frame_23=x2 = x2 + vx2; 432per_frame_24=y2 = y2 + vy2; 433per_frame_25=x3 = x3 + vx3; 434per_frame_26=y3 = y3 + vy3; 435per_frame_27=x4 = x4 + vx4; 436per_frame_28=y4 = y4 + vy4; 437per_frame_29= 438per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce); 439per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce); 440per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce); 441per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce); 442per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce); 443per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce); 444per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce); 445per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce); 446per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce); 447per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce); 448per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce); 449per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce); 450per_frame_42=q4 = x4; 451per_frame_43=q8 = y4; 452per_frame_44= 453per_frame_45=q1 = aspectx; 454per_frame_46=q2 = aspecty; 455per_frame_47=q10 = x1; 456per_frame_48=q11 = y1; 457per_frame_49=zoom = 1; 458per_frame_50=warp = 0; 459per_frame_51=q6 = atan2(vx4,vy4); 460per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4); 461per_frame_53= 462per_frame_54=a = a*0.95 + q5; 463per_frame_55= 464per_frame_56=s = s*0.9 + a; 465per_frame_57=q3 = s*0.1; 466per_frame_58=monitor = s; 467per_frame_59= 468per_frame_60=wave_a = 0; 469per_pixel_1=x = 0.5 + (x-0.5)*q1; 470per_pixel_2=y = 0.5 + (y-0.5)*q2; 471per_pixel_3=xx = q4; 472per_pixel_4=yy = 1-q8; 473per_pixel_5= 474per_pixel_6=dx = 0; dy = 0; 475per_pixel_7= 476per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy)); 477per_pixel_9= 478per_pixel_10=r = 0.11; 479per_pixel_11=v = 20; 480per_pixel_12=v2 = q5; 481per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100)); 482per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100)); 483warp_1=`shader_body 484warp_2=`{ 485warp_3=` float2 d = texsize.zw * 4; 486warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); 487warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); 488warp_6=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy; 489warp_7=` float2 uv_bg = lerp(uv_orig,uv,1) + float2(dx.x,dy.x)*texsize.zw*4; 490warp_8=` ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 491warp_9=` +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1; 492warp_10=` 493warp_11=`// there 2 channels unused, see? - hav fun :P 494warp_12=` 495warp_13=` ret.y = tex2D(sampler_fc_main, uv).y - ret.x*0.04; 496warp_14=` 497warp_15=`} 498comp_1=`float2 uv_x, uv_y, uv_z, uv_echo; 499comp_2=`shader_body 500comp_3=`{ 501comp_4=`uv = 0.5 + (uv-0.5)*0.86; 502comp_5=` float2 d = -texsize.zw*4; 503comp_6=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); 504comp_7=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); 505comp_8=` 506comp_9=` 507comp_10=` float2 uv_light1 = (float2(q4,q8)*float2(1,-1) + float2(0,1)); 508comp_11=` float1 light1_dy = pow(length( uv + float2(dx.y,dy.y)*4 - uv_light1),2); 509comp_12=` float1 light1_dx = pow(length( uv + float2(dx.x,dy.x)*4 - uv_light1),2); 510comp_13=` float1 light1_dz = pow(length( uv + float2(dx.z,dy.z)*4 - uv_light1),2); 511comp_14=` 512comp_15=` 513comp_16=` 514comp_17=`ret = (1-pow(1.1-pow(float3(light1_dx,light1_dy,light1_dz)*2,0.3),2))*GetPixel(uv); 515comp_18=` 516comp_19=`ret.zyx = ret; 517comp_20=`ret.yz -= ret.xx*0.5; 518comp_21=`} 519