1MILKDROP_PRESET_VERSION=201
2PSVERSION=2
3PSVERSION_WARP=2
4PSVERSION_COMP=2
5[preset00]
6fRating=2.000000
7fGammaAdj=1.000
8fDecay=0.955
9fVideoEchoZoom=0.997
10fVideoEchoAlpha=0.500
11nVideoEchoOrientation=0
12nWaveMode=7
13bAdditiveWaves=1
14bWaveDots=0
15bWaveThick=0
16bModWaveAlphaByVolume=1
17bMaximizeWaveColor=0
18bTexWrap=0
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=0
23bSolarize=0
24bInvert=0
25fWaveAlpha=0.001
26fWaveScale=1.286
27fWaveSmoothing=0.630
28fWaveParam=0.000
29fModWaveAlphaStart=0.710
30fModWaveAlphaEnd=1.300
31fWarpAnimSpeed=0.010
32fWarpScale=100.000
33fZoomExponent=0.92178
34fShader=1.000
35zoom=0.99010
36rot=0.00000
37cx=0.500
38cy=0.500
39dx=0.00000
40dy=0.00000
41warp=0.01000
42sx=1.00000
43sy=1.00000
44wave_r=0.650
45wave_g=0.650
46wave_b=0.650
47wave_x=0.500
48wave_y=0.500
49ob_size=0.005
50ob_r=0.000
51ob_g=1.000
52ob_b=0.000
53ob_a=1.000
54ib_size=0.000
55ib_r=0.000
56ib_g=0.000
57ib_b=0.000
58ib_a=1.000
59nMotionVectorsX=64.000
60nMotionVectorsY=48.000
61mv_dx=0.000
62mv_dy=0.000
63mv_l=0.000
64mv_r=1.000
65mv_g=1.000
66mv_b=1.000
67mv_a=0.000
68b1n=0.000
69b2n=0.000
70b3n=0.000
71b1x=1.000
72b2x=1.000
73b3x=1.000
74b1ed=0.250
75wavecode_0_enabled=0
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=0
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=1
81wavecode_0_bAdditive=0
82wavecode_0_scaling=1.00000
83wavecode_0_smoothing=0.50000
84wavecode_0_r=1.000
85wavecode_0_g=1.000
86wavecode_0_b=1.000
87wavecode_0_a=1.000
88wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
89wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
90wave_0_per_point3=
91wave_0_per_point4=mx=mx+(.0002*cos(ma));
92wave_0_per_point5=my=my+(.0002*sin(ma));
93wave_0_per_point6=
94wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
95wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
96wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
97wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
98wave_0_per_point11=
99wave_0_per_point12=x=mx;
100wave_0_per_point13=y=my;
101wave_0_per_point14=
102wave_0_per_point15=a=(above(bass+mid+treb,.8));
103wavecode_1_enabled=0
104wavecode_1_samples=512
105wavecode_1_sep=0
106wavecode_1_bSpectrum=0
107wavecode_1_bUseDots=0
108wavecode_1_bDrawThick=1
109wavecode_1_bAdditive=0
110wavecode_1_scaling=1.00000
111wavecode_1_smoothing=0.50000
112wavecode_1_r=1.000
113wavecode_1_g=1.000
114wavecode_1_b=1.000
115wavecode_1_a=1.000
116wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
117wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
118wave_1_per_point3=
119wave_1_per_point4=mx=mx+(.0001*cos(ma));
120wave_1_per_point5=my=my+(.0001*sin(ma));
121wave_1_per_point6=
122wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
123wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
124wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
125wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
126wave_1_per_point11=
127wave_1_per_point12=x=mx;
128wave_1_per_point13=y=my;
129wave_1_per_point14=
130wave_1_per_point15=a=(above(bass+mid+treb,.1));
131wavecode_2_enabled=0
132wavecode_2_samples=512
133wavecode_2_sep=0
134wavecode_2_bSpectrum=0
135wavecode_2_bUseDots=0
136wavecode_2_bDrawThick=1
137wavecode_2_bAdditive=0
138wavecode_2_scaling=1.00000
139wavecode_2_smoothing=0.50000
140wavecode_2_r=1.000
141wavecode_2_g=1.000
142wavecode_2_b=1.000
143wavecode_2_a=1.000
144wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
145wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
146wave_2_per_point3=
147wave_2_per_point4=mx=mx+(.0004*cos(ma));
148wave_2_per_point5=my=my+(.0004*sin(ma));
149wave_2_per_point6=
150wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
151wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
152wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
153wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
154wave_2_per_point11=
155wave_2_per_point12=x=mx;
156wave_2_per_point13=y=my;
157wave_2_per_point14=
158wave_2_per_point15=a=(above(bass+mid+treb,.3));
159wavecode_3_enabled=0
160wavecode_3_samples=512
161wavecode_3_sep=0
162wavecode_3_bSpectrum=0
163wavecode_3_bUseDots=0
164wavecode_3_bDrawThick=1
165wavecode_3_bAdditive=0
166wavecode_3_scaling=1.00000
167wavecode_3_smoothing=0.50000
168wavecode_3_r=1.000
169wavecode_3_g=1.000
170wavecode_3_b=1.000
171wavecode_3_a=1.000
172wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
173wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
174wave_3_per_point3=
175wave_3_per_point4=mx=mx+(.0008*cos(ma));
176wave_3_per_point5=my=my+(.0008*sin(ma));
177wave_3_per_point6=
178wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
179wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
180wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
181wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
182wave_3_per_point11=
183wave_3_per_point12=x=mx;
184wave_3_per_point13=y=my;
185wave_3_per_point14=
186wave_3_per_point15=a=(above(bass+mid+treb,.2));
187shapecode_0_enabled=1
188shapecode_0_sides=14
189shapecode_0_additive=1
190shapecode_0_thickOutline=0
191shapecode_0_textured=0
192shapecode_0_num_inst=48
193shapecode_0_x=0.500
194shapecode_0_y=0.500
195shapecode_0_rad=0.05237
196shapecode_0_ang=0.00000
197shapecode_0_tex_ang=0.62832
198shapecode_0_tex_zoom=1.00000
199shapecode_0_r=1.000
200shapecode_0_g=0.000
201shapecode_0_b=0.000
202shapecode_0_a=1.000
203shapecode_0_r2=1.000
204shapecode_0_g2=0.000
205shapecode_0_b2=0.000
206shapecode_0_a2=1.000
207shapecode_0_border_r=1.000
208shapecode_0_border_g=1.000
209shapecode_0_border_b=1.000
210shapecode_0_border_a=0.000
211shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
212shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
213shape_0_per_frame3=
214shape_0_per_frame4=mx=mx+(.0002*cos(ma));
215shape_0_per_frame5=my=my+(.0002*sin(ma));
216shape_0_per_frame6=
217shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
218shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
219shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
220shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
221shape_0_per_frame11=
222shape_0_per_frame12=x=mx;
223shape_0_per_frame13=y=my;
224shape_0_per_frame14=
225shape_0_per_frame15=a=(above(bass+mid+treb,.8));
226shapecode_1_enabled=1
227shapecode_1_sides=14
228shapecode_1_additive=1
229shapecode_1_thickOutline=0
230shapecode_1_textured=0
231shapecode_1_num_inst=48
232shapecode_1_x=0.500
233shapecode_1_y=0.500
234shapecode_1_rad=0.05186
235shapecode_1_ang=0.00000
236shapecode_1_tex_ang=0.62832
237shapecode_1_tex_zoom=1.00000
238shapecode_1_r=1.000
239shapecode_1_g=0.000
240shapecode_1_b=0.000
241shapecode_1_a=1.000
242shapecode_1_r2=1.000
243shapecode_1_g2=0.000
244shapecode_1_b2=0.000
245shapecode_1_a2=1.000
246shapecode_1_border_r=1.000
247shapecode_1_border_g=1.000
248shapecode_1_border_b=1.000
249shapecode_1_border_a=0.000
250shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
251shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
252shape_1_per_frame3=
253shape_1_per_frame4=mx=mx+(.0001*cos(ma));
254shape_1_per_frame5=my=my+(.0001*sin(ma));
255shape_1_per_frame6=
256shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
257shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
258shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
259shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
260shape_1_per_frame11=
261shape_1_per_frame12=x=mx;
262shape_1_per_frame13=y=my;
263shape_1_per_frame14=
264shape_1_per_frame15=a=(above(bass+mid+treb,.1));
265shapecode_2_enabled=1
266shapecode_2_sides=12
267shapecode_2_additive=1
268shapecode_2_thickOutline=0
269shapecode_2_textured=0
270shapecode_2_num_inst=512
271shapecode_2_x=0.500
272shapecode_2_y=0.550
273shapecode_2_rad=0.09105
274shapecode_2_ang=0.00000
275shapecode_2_tex_ang=0.00000
276shapecode_2_tex_zoom=0.78740
277shapecode_2_r=0.000
278shapecode_2_g=0.060
279shapecode_2_b=1.000
280shapecode_2_a=1.000
281shapecode_2_r2=0.000
282shapecode_2_g2=0.000
283shapecode_2_b2=0.000
284shapecode_2_a2=0.000
285shapecode_2_border_r=1.000
286shapecode_2_border_g=1.000
287shapecode_2_border_b=1.000
288shapecode_2_border_a=0.000
289shape_2_init1=started = 0;
290shape_2_init2=t1 = 0.412; //seeds for pseudo random generator
291shape_2_init3=t2 = 0.4563;
292shape_2_init4=t3 = 0.6452;
293shape_2_init5=t4 = 0.2565;
294shape_2_per_frame1=bb = bb + bass*bass*0.85*equal(instance,0);
295shape_2_per_frame2=mm = mm + mid*mid*0.85*equal(instance,0);
296shape_2_per_frame3=tt = tt + treb*treb*0.85*equal(instance,0);
297shape_2_per_frame4=
298shape_2_per_frame5=q3 = bb*0.012;
299shape_2_per_frame6=q4 = mm*0.012;
300shape_2_per_frame7=q5 = tt*0.012;
301shape_2_per_frame8=
302shape_2_per_frame9=rnd1 = if(equal(instance,0),t1,rnd1);
303shape_2_per_frame10=rnd2 = if(equal(instance,0),t2,rnd2);
304shape_2_per_frame11=rnd3 = if(equal(instance,0),t3,rnd3);
305shape_2_per_frame12=rnd4 = if(equal(instance,0),t4,rnd4);
306shape_2_per_frame13=rnd1 = 4*rnd1*(1-rnd1);
307shape_2_per_frame14=rnd2 = 4*rnd2*(1-rnd2);
308shape_2_per_frame15=rnd3 = 4*rnd3*(1-rnd3);
309shape_2_per_frame16=rnd4 = 4*rnd4*(1-rnd4);
310shape_2_per_frame17=t = .6;
311shape_2_per_frame18=t =  (rnd1+time*t) - int(rnd1+time*t);
312shape_2_per_frame19=t = t + rnd2*0.1;
313shape_2_per_frame20=wh = rnd4*asin(1)*4;
314shape_2_per_frame21=wv = 0.25 + rnd3*0.1;
315shape_2_per_frame22=
316shape_2_per_frame23=d = 1.4; // makes the perspective impact
317shape_2_per_frame24=zoom = 1;
318shape_2_per_frame25=l = 1;
319shape_2_per_frame26=
320shape_2_per_frame27=// Kardan angles
321shape_2_per_frame28=
322shape_2_per_frame29=w1 = q3; // first rotation: clockwise in the desktop pane
323shape_2_per_frame30=w2 = q4; // rotation around vertical axis
324shape_2_per_frame31=w3 = q5; // rotation around horizontal axis
325shape_2_per_frame32=
326shape_2_per_frame33=
327shape_2_per_frame34=// definition of the 3D shape
328shape_2_per_frame35=
329shape_2_per_frame36=i = instance;
330shape_2_per_frame37=
331shape_2_per_frame38=my_x = t *(cos(wh)*sin(wv)*l);
332shape_2_per_frame39=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;
333shape_2_per_frame40=my_z = t*(sin(wh)*sin(wv)*l);
334shape_2_per_frame41=
335shape_2_per_frame42=
336shape_2_per_frame43=// 3D rotations
337shape_2_per_frame44=
338shape_2_per_frame45=x1 = cos(w1)*my_x + sin(w1)*my_y;
339shape_2_per_frame46=y1 = -sin(w1)*my_x + cos(w1)*my_y;
340shape_2_per_frame47=z1 = my_z;
341shape_2_per_frame48=
342shape_2_per_frame49=x2 = cos(w2)*x1 + sin(w2)*z1;
343shape_2_per_frame50=z2 = -sin(w2)*x1 + cos(w2)*z1;
344shape_2_per_frame51=y2 = y1;
345shape_2_per_frame52=
346shape_2_per_frame53=y3 = cos(w3)*y2 + sin(w3)*z2;
347shape_2_per_frame54=z3 = -sin(w3)*y2 + cos(w3)*z2;
348shape_2_per_frame55=x3 = x2;
349shape_2_per_frame56=
350shape_2_per_frame57=// perspective calculation
351shape_2_per_frame58=
352shape_2_per_frame59=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
353shape_2_per_frame60=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
354shape_2_per_frame61=
355shape_2_per_frame62=rad = rad/d;
356shape_2_per_frame63=my_x = zoom*sin(atan2(x3,y3))*p;
357shape_2_per_frame64=my_y = zoom*cos(atan2(x3,y3))*p;
358shape_2_per_frame65=
359shape_2_per_frame66=x = 0.5 + my_x;
360shape_2_per_frame67=y = 0.5 + my_y;
361shape_2_per_frame68=
362shape_2_per_frame69=x = 0.5 + (x-0.5)/q2;
363shape_2_per_frame70=y = 0.5 + (y-0.5)/q1;
364shapecode_3_enabled=1
365shapecode_3_sides=14
366shapecode_3_additive=1
367shapecode_3_thickOutline=0
368shapecode_3_textured=0
369shapecode_3_num_inst=222
370shapecode_3_x=0.500
371shapecode_3_y=0.500
372shapecode_3_rad=0.05186
373shapecode_3_ang=0.00000
374shapecode_3_tex_ang=0.62832
375shapecode_3_tex_zoom=1.00000
376shapecode_3_r=1.000
377shapecode_3_g=0.000
378shapecode_3_b=0.000
379shapecode_3_a=1.000
380shapecode_3_r2=1.000
381shapecode_3_g2=0.000
382shapecode_3_b2=0.000
383shapecode_3_a2=1.000
384shapecode_3_border_r=1.000
385shapecode_3_border_g=1.000
386shapecode_3_border_b=1.000
387shapecode_3_border_a=0.000
388shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
389shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
390shape_3_per_frame3=
391shape_3_per_frame4=mx=mx+(.0008*cos(ma));
392shape_3_per_frame5=my=my+(.0008*sin(ma));
393shape_3_per_frame6=
394shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
395shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
396shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
397shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
398shape_3_per_frame11=
399shape_3_per_frame12=x=mx;
400shape_3_per_frame13=y=my;
401shape_3_per_frame14=
402shape_3_per_frame15=a=(above(bass+mid+treb,.2));
403per_frame_init_1=x1 = 0.9;
404per_frame_init_2=y1 = 0.5;
405per_frame_init_3=
406per_frame_init_4=x2 = 0.5; y2 = 0.5;
407per_frame_init_5=x3 = 0.5; y3 = 0.5;
408per_frame_init_6=x4 = 0.5; y4 = 0.5;
409per_frame_1=xx1 = xx1*0.9 + (bass)*0.01;
410per_frame_2=xx2 = xx2*0.9 + (treb)*0.01;
411per_frame_3=yy1 = yy1*0.94 + (treb+bass)*0.0075;
412per_frame_4=
413per_frame_5=x1 = 0.5 + (xx1-xx2)*2;
414per_frame_6=y1 = 0.4 + yy1;
415per_frame_7=
416per_frame_8=x1 = max(0,min(1,x1)); y1 = max(0,min(1,y1));
417per_frame_9=
418per_frame_10=spring = 10;
419per_frame_11=grav = .5;
420per_frame_12=resist = 1;
421per_frame_13=bounce = 0.75;
422per_frame_14=dt = 0.0008*(60/fps);
423per_frame_15=
424per_frame_16=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
425per_frame_17=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
426per_frame_18=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
427per_frame_19=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
428per_frame_20=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
429per_frame_21=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
430per_frame_22=
431per_frame_23=x2 = x2 + vx2;
432per_frame_24=y2 = y2 + vy2;
433per_frame_25=x3 = x3 + vx3;
434per_frame_26=y3 = y3 + vy3;
435per_frame_27=x4 = x4 + vx4;
436per_frame_28=y4 = y4 + vy4;
437per_frame_29=
438per_frame_30=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
439per_frame_31=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
440per_frame_32=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
441per_frame_33=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
442per_frame_34=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
443per_frame_35=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
444per_frame_36=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
445per_frame_37=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
446per_frame_38=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
447per_frame_39=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
448per_frame_40=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
449per_frame_41=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
450per_frame_42=q4 = x4;
451per_frame_43=q8 = y4;
452per_frame_44=
453per_frame_45=q1 = aspectx;
454per_frame_46=q2 = aspecty;
455per_frame_47=q10 = x1;
456per_frame_48=q11 = y1;
457per_frame_49=zoom = 1;
458per_frame_50=warp = 0;
459per_frame_51=q6 = atan2(vx4,vy4);
460per_frame_52=q5 = sqrt(vx4*vx4 + vy4*vy4);
461per_frame_53=
462per_frame_54=a = a*0.95 + q5;
463per_frame_55=
464per_frame_56=s = s*0.9 + a;
465per_frame_57=q3 = s*0.1;
466per_frame_58=monitor = s;
467per_frame_59=
468per_frame_60=wave_a = 0;
469per_pixel_1=x = 0.5 + (x-0.5)*q1;
470per_pixel_2=y = 0.5 + (y-0.5)*q2;
471per_pixel_3=xx = q4;
472per_pixel_4=yy = 1-q8;
473per_pixel_5=
474per_pixel_6=dx = 0; dy = 0;
475per_pixel_7=
476per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
477per_pixel_9=
478per_pixel_10=r = 0.11;
479per_pixel_11=v = 20;
480per_pixel_12=v2 = q5;
481per_pixel_13=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)) + cos(dir)*v2)*(1.00-sigmoid(d-r,100));
482per_pixel_14=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)) -sin(dir)*v2)*(1.00-sigmoid(d-r,100));
483warp_1=`shader_body
484warp_2=`{
485warp_3=`    float2 d = texsize.zw * 4;
486warp_4=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
487warp_5=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
488warp_6=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
489warp_7=`    float2 uv_bg = lerp(uv_orig,uv,1) + float2(dx.x,dy.x)*texsize.zw*4;
490warp_8=`    ret.x = GetPixel(uv_bg).x  - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008
491warp_9=`            +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1;
492warp_10=`
493warp_11=`// there 2 channels unused, see? - hav fun :P
494warp_12=`
495warp_13=`    ret.y = tex2D(sampler_fc_main, uv).y - ret.x*0.04;
496warp_14=`
497warp_15=`}
498comp_1=`float2 uv_x, uv_y, uv_z, uv_echo;
499comp_2=`shader_body
500comp_3=`{
501comp_4=`uv = 0.5 + (uv-0.5)*0.86;
502comp_5=`    float2 d = -texsize.zw*4;
503comp_6=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
504comp_7=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
505comp_8=`
506comp_9=`
507comp_10=`    float2 uv_light1 = (float2(q4,q8)*float2(1,-1) + float2(0,1));
508comp_11=`    float1 light1_dy = pow(length( uv + float2(dx.y,dy.y)*4 - uv_light1),2);
509comp_12=`    float1 light1_dx = pow(length( uv + float2(dx.x,dy.x)*4 - uv_light1),2);
510comp_13=`    float1 light1_dz = pow(length( uv + float2(dx.z,dy.z)*4 - uv_light1),2);
511comp_14=`
512comp_15=`
513comp_16=`
514comp_17=`ret = (1-pow(1.1-pow(float3(light1_dx,light1_dy,light1_dz)*2,0.3),2))*GetPixel(uv);
515comp_18=`
516comp_19=`ret.zyx = ret;
517comp_20=`ret.yz -= ret.xx*0.5;
518comp_21=`}
519